WELCOME TO THE NEXT GENERATION
Infinite Woodwinds is the second release in my line of next-gen virtual orchestral instruments. As with Infinite Brass, the goal was to create a collection of expressive virtual instruments that are easy to use and fun to play, allowing for quick results and realistic performances while sounding great out-of-the-box.
Load an instrument, pick a room, choose a position, dial in your preferred mix of microphone sets and you’re good to go. The only thing left is for you to say what you have to say; Infinite Woodwinds can handle it all. With colors from the shrills of the piccolo flute to room-shaking low rumbles of the contrabassoon and contrabass clarinet; dynamics from pianissimo to fortissimo; techniques from flutters and growls to measured or chaotic trills; and vibrato from romantic and passionate to fast and trembling, Infinite Woodwinds lets you give voice to the music in your head right on your keyboard.
Build your own ensembles with 59 available positions per room. Choose between 4 different sonic signatures: a concert-like Medium Hall; a bombastic Scoring Stage characteristic to film music; a clean Studio room; or an over-blown Large Hall ideal for ambient works and effects. The room is generated in real-time through convolution using bespoke impulse responses unique to each position and room, so the ambience is always 100% reflecting the performance. Phase-aligned samples, a main characteristic of Infinite Series instruments, mean there are no perceived cross-fades between recorded layers; the response is smooth, musical, and sounds just like the real thing.
In the first free expansion for Infinite Woodwinds, update 1.1 adds an E-flat clarinet to the Infinite Woodwinds lineup.
Improvements and Bugfixes
Aside from a couple of bugfixes, 1.1 brings about a boatload of improvements for most instruments. Legato has been adjusted so that it's easier to perform softer transitions. Noise models for all flutes have been reworked and the flutes now sound more lively and overall better.
The vibrato engine has been updated and new features have been added. The Progressive Vibrato Rate switch allows the script to create non-linear ramp-ups of vibrato rate on every new note. Also, Dynamics will now interact with overall vibrato intensity in the backend. Both of these will take the load off your shoulders when it comes to using vibrato.
There are a few more adjustments and improvements in 1.1, and you can read the full changelog here.
Woodwinds and Brass in the demos are exclusively from Infinite Woodwinds 1.1 and Infinite Brass 1.3.1. Other instruments were added when necessary. Click on “MORE” next to an entry to preview all available rooms and sonic alternatives, download demo MIDI and learn about the performance and mixing.