WELCOME TO THE NEXT GENERATION
Infinite Woodwinds is the second release in my line of next-gen virtual orchestral instruments. As with Infinite Brass, the goal was to create a collection of expressive virtual instruments that are easy to use and fun to play, allowing for quick results and realistic performances while sounding great out-of-the-box.
Load an instrument, pick a room, choose a position, dial in your preferred mix of microphone sets and you’re good to go. The only thing left is for you to say what you have to say; Infinite Woodwinds can handle it all. With colors from the shrills of the piccolo flute to room-shaking low rumbles of the contrabassoon and contrabass clarinet; dynamics from pianissimo to fortissimo; techniques from flutters and growls to measured or chaotic trills; and vibrato from romantic and passionate to fast and trembling, Infinite Woodwinds lets you give voice to the music in your head right on your keyboard.
Build your own ensembles with 59 available positions per room. Choose between 4 different sonic signatures: a concert-like Medium Hall; a bombastic Scoring Stage characteristic to film music; a clean Studio room; or an over-blown Large Hall ideal for ambient works and effects. The room is generated in real-time through convolution using bespoke impulse responses unique to each position and room, so the ambience is always 100% reflecting the performance. Phase-aligned samples, a main characteristic of Infinite Series instruments, mean there are no perceived cross-fades between recorded layers; the response is smooth, musical, and sounds just like the real thing.
Woodwinds and Brass in the demos are exclusively from Infinite Woodwinds 1.1 and Infinite Brass 1.3.1. Other instruments were added when necessary. Click on “MORE” next to an entry to preview all available rooms and sonic alternatives, download demo MIDI and learn about the performance and mixing.
Infinite Woodwinds patches use a ridiculously small amount of RAM per-patch, averaging at 40 MB. Enabling the “Mixed Mic” option switches the patch to single-convolution mode at which point an instrument’s CPU usage is less than that of an average KONTAKT patch.
Library size on disk is 7.66 GB and together with tight scripting the patches minimally increase the project size; with all 26 instruments loaded, the project size increase is ~2 MB, meaning quick project loading.
A clean, one-page GUI allows you to see and tweak all the controls without unnecessary scrolling. Right-click on any control or use the MIDI Automation tab to re-assign it to a different controller. Combine multiple controllers within KONTAKT’s automation tab and create your own playing style. Change the mic mix and switch rooms and character presets on the fly with controllers or expression maps.
I believe in updating products and continuous evolution of software. I won’t release another line of woodwind instruments recorded in a different way or in a different space. If you buy Infinite Woodwinds, you will receive all future updates, instrument expansions and room expansions for free.
A PERFORMER’S DREAM COME TRUE
No keyswitching. The sound is the result of a relationship between Dynamics (def. CC1), Note Velocity and Note Duration, allowing you to play a single line in an infinite number of ways, be it short or long notes. The interplay of all these factors also means that the expression will be unique to you—the player.
Infinite Woodwinds also includes playable Flutter, Growl, Vibrato Rate, Vibrato Depth sliders, as well as Attack Time and Attack Range knobs which allow you to adjust the attack response to your play-style.
Pedal-mapped by default, Legato Bypass lets you switch to chord mode easily so you can sketch out a section on the fly without having to record multiple instruments first.
1 Piccolo Flute
1 Alto Flute
1 Bass Flute
1 English Horn
1 Bass Oboe
1 Bass Clarinet
1 Contrabass Clarinet
2 Alto Saxophones
2 Tenor Saxophones
2 Baritone Saxophones
26 instruments total
Interested in the entire series, or you already own an Infinite Series product? Save by purchasing product bundles and learn more about crossgrading on the “Bundles” page!